Machinarium
In the last days I’ve been occasionally playing a game called Machinarium. Machinarium is the revival of a lost gaming genre, the point and click adventure. As odd as it might seem, there are still place for this kind of games in the market. Machinarium proves that.
It’s a wonderful looking game, with superb details, awesome sounding, easy to use interface, nice background story, simple but effective and it’s addicting. It shows you how a simple game can keep you occupied and entertained for hours.
Machinarium comes from an independent producer, Amanita Design, a fairly unknown game producer (still known by the great Flash Game Samorost) but that stroke gold with this title. It kind of reminds me World of Goo, another game I bought and that was worth every euro.
The game tells you the story of an adorable robot, trying to find his way into the city he was cast out from. Just like any good story, he must find his love and defeat the bad guys.
The most striking aspect of the game, its the visual art. It’s stunning, every little detail it’s marvelous. I’m a fan of this type of game and I haven’t seen one so detail in years. If you played games like Broken Sword, Indiana Jones, Syberia, The Longest Journey, you know what you will find here. Machinarium focus a bit more on Inventory Puzzles where you have to use something you collected to solve the situation you’re on in order to progress than anything else, but commonly you will find other puzzles that are not straightforward, like 5 in a Row challenges and other logical puzzles. The game is very logical, everything you do doesn’t feel random or without a purpose.
The only thing I have against the game it’s its short duration. I haven’t finished it yet, but I’ve read that it’s fairly short. Well, one thing I can say to you, even short, every screen is worthwhile! Try out the Demo, you will not regret it!






This game is awesome, art is intriguing, puzzles are intricate
Its up there with BRAID for me.
Can’t wait to hear about more like this!
-Sutton